Pokazuje jak wiele elementów się składa na scenę walki: storyboarding, choosing location, buck work and advancing the tchnology there, dressing all the different subfractions, fire and stunt work, even personalising the flames to a particular dragon and making clothes with burns already build in so that you don't have to waste time on make up. I also liked how they explained their approach with Daemon's dreams that they didn't want to add a filter or anything but shoot them normally as if what's happening is a regular scene, but you know from a context that it is a dream.